![]() pak files on the root level of the mod archive, however, some mod archives contain variants or are structured in different ways.Ī basic game extension consists of 3 files: an info file, a game image and a javascript file. The "~mods" option is the community standard. ![]() pak files which are placed in the folder "BloodstainedRotN/Content/Paks/~mods" or "BloodstainedRotN/Content/Paks/~mod". ![]() Most mods for this game are presented as. The main game EXE is located at "BloodstainedROTN/Binaries/Win64/BloodstainedRotN-Win64-Shipping.exe" and there is also a launcher located at "BloodstainedRotN.exe". The game is available on GOG.com and Steam. Below are example answers to the setup questions. For our example, we'll be using Bloodstained: Ritual of the Night. If you can't answer most of these questions, you may have problems creating a completely functional extension. How are mod archives usually structured? How consistent are they?.Where should mods be installed? Are there multiple different ways to install mods?.What is the structure of the game directory? Where is the main EXE file?.Do the game stores have any useful meta-data we can use? (SteamApp ID, Epic store codename, GOG app ID, registry key etc).Which game store(s) are you able to get this game from?.This information will help us build our extension. You'll also need to gather some information about the game you want to support before starting. To keep things simple, we'll be using the first option. If you're familiar with Github and other development tools you can also follow the instructions on the Vortex Github to clone the repository and build a development environment. I recommend using the current release of Vortex installed at the default location. To get started, you first need a version of Vortex to work with.
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